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[SoF] SOLDIERS OF FORTUNE
Modern Warfare 2021 War Clan & Gaming News
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The New Call of Duty Modern Warfare 2019, Will Release on 10/25/2019. CoD MW 2019 Contains Clan Support That Clans Need. We Will Build This Clan On CoD Modern Warfare 2019. Follow Intel Here:
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Multiplayer Gameplay Premiere August 1, 2019
Thu Aug 01, 2019 7:50 am by RedKnight
As of 8/29/2019, Most of my current SoF Clan news for CoD Modern Warfare 2019 can be found on a friends SOCOMFANS website. New updates to be added here as needed.
This could be great news for Modern Warfare Gamers on the PS4/5 and xBox1.
While we wait for H-Hour... if it ever gets here... and with the new WW2 Battlefield V coming this Fall and with BF1 and CoD WW2 out now... both crap games in my opinion... at least we have some hope for a great new War Shooter. If MW4 includes any Clan Support with Custom User Private Servers... MW4 will be pure GOLD!
Call of Duty: WWII review—The less things change…
Stripping out years of feature creep, but doesn't have anything to replace it.
Steven Strom - 11/8/2017, 2:00 PM
Call of Duty: WWII certainly has some interesting timing. It has the dubious duty of returning the landmark first-person series to its titular roots at a time when any game centered on fascism, nationalism, and especially Nazism …
CoD WW2 Fails At Multiplayer Game Play and more...
Wed Nov 08, 2017 10:29 am by RedKnight
Sadly, this last attempt to gain my multiplayer favor pushed me away even more and I probably won’t touch the CoD series ever again...
By Kyle Durant
Posted on 6th November 2017
I can already hear the fanboys crying out in unison and know this is going to be an unpopular opinion. Before you feed into your own anger, know that my …
This news from E3 is not good... but it might get better before game launch. If this doesn't get better (6 vs 6 for Clans?)... CoD WW2 won't be workable for larger online War Clans like us. Time will tell.
Call of Duty: WWII reveals a disappointing limitation for War mode
If you were expecting big-team battles, you might be a little disappointed.
Call of Duty: Infinite Warfare GAMEPLAY - IS IT GOOD?
Fri Jul 01, 2016 9:39 am by RedKnight
Battlefield 1 looks like a BF4 remake. I have lots of issues at present. Maybe after BF1 is out for a few weeks... I could change my mind. But I have to find at a new game for SoF that has good Clan Support and good Clan controllable Private Servers. And EA/DICE seems to have left that world behind after BF3. So... we'll see.
Cod Infinite Warfare has been taking a beating on …
Posts : 641 Join date : 2013-09-05 Location : Ohio
Subject: Battlefield 4 Netcode... Horrible! Wed Nov 06, 2013 9:41 am
New videos show how horrible Battlefield 4 netcode is Video examples of the horrible state of the netcode in the game. November 5th, 2013 IN Videos
Last week we posted an article where we called Battlefield 4 “unplayable” and that it wasn’t worth the money. If you still aren’t convinced that the game is unplayable, watch some of the videos below. If you manage to get past the crashes and game freezes, you’re stuck with a netcode that’s just plain atrocious, by any standard.
While DICE has promised they’re working on a patch to fix the crashes, we’ve heard nothing regarding the netcode, which governs all of Battlefield 4 multiplayer.
DICE has previously said that “you can never have perfect netcode“. Maybe not, but at least we expect it to be somewhat playable.
We stand by our initial report: the game is unplayable and not worth $60. It hurts us to say this, but DICE has shipped what is quite possibly the worst release in Battlefield’s history.
We hate to be the ones constantly pointing this out and “complaining”, but someone has to say this. Someone has to speak up and let EA and DICE know that this is unacceptable. This is not what a $60 product is supposed to be like.
DICE should be ashamed of themselves. Battlefield 4 netcode videos
The first video shows the current state of the netcode. The video speaks for itself.
I've yet to see anything like this in my hours so far
RedKnight Admin
Posts : 641 Join date : 2013-09-05 Location : Ohio
Subject: Re: Battlefield 4 Netcode... Horrible! Wed Nov 20, 2013 10:44 am
New video suggests the BF4 “netcode” issue could be client-side A new video shows proof that the netcode issue could be on the client side as well as on the server side. November 19th, 2013 LINK
We’ve heard plenty of things about the Battlefield 4 netcode — mostly just how bad it is. The recent PC patch seems to have made some improvements to the netcode, but players are still reporting about various issues, such as lag, hitbox registration, and more. You can see a bunch of videos on the bad Battlefield 4 netcode here.
A new video might shed some light on the netcode issue, though. Done by YouTuber PixelTwitch, the video shows that some of the “netcode” problems might actually be on the client-side of things.
He booted up the Battlefield 4 test range, and did some experiments firing at the moving targets. The video clearly shows that there is some issue with the way hits are registered on the hitbox. This could mean that some of the netcode problems could be on the client-side, because, as far as we know, the BF4 test range is run locally.
When he fired directly at the moving target, he would miss, but if he fired shortly after the target, it would register as s hit. He tested the above video with “network smoothing” setting set at 0 and 100, and the results are the same.
DICE has previously said that the Battlefield 4 netcode is “top priority”, and the recent BF4 PC patch included some fixes for it.
This has been happening in the series for a while in the Battlefield series, where players would shoot at a moving target without any of the hits registering. But when they shot slightly behind a horizontally moving target, the hits would register. Take a look at the video below to see how this happens in BF4: