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[SoF] SOLDIERS OF FORTUNE
Modern Warfare 2021 War Clan & Gaming News
[SoF] RECRUITMENT APPLICATION TO JOIN
The New Call of Duty Modern Warfare 2019, Will Release on 10/25/2019. CoD MW 2019 Contains Clan Support That Clans Need. We Will Build This Clan On CoD Modern Warfare 2019. Follow Intel Here:
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Multiplayer Gameplay Premiere August 1, 2019
Thu Aug 01, 2019 7:50 am by RedKnight
As of 8/29/2019, Most of my current SoF Clan news for CoD Modern Warfare 2019 can be found on a friends SOCOMFANS website. New updates to be added here as needed.
This could be great news for Modern Warfare Gamers on the PS4/5 and xBox1.
While we wait for H-Hour... if it ever gets here... and with the new WW2 Battlefield V coming this Fall and with BF1 and CoD WW2 out now... both crap games in my opinion... at least we have some hope for a great new War Shooter. If MW4 includes any Clan Support with Custom User Private Servers... MW4 will be pure GOLD!
Call of Duty: WWII review—The less things change…
Stripping out years of feature creep, but doesn't have anything to replace it.
Steven Strom - 11/8/2017, 2:00 PM
Call of Duty: WWII certainly has some interesting timing. It has the dubious duty of returning the landmark first-person series to its titular roots at a time when any game centered on fascism, nationalism, and especially Nazism …
CoD WW2 Fails At Multiplayer Game Play and more...
Wed Nov 08, 2017 10:29 am by RedKnight
Sadly, this last attempt to gain my multiplayer favor pushed me away even more and I probably won’t touch the CoD series ever again...
By Kyle Durant
Posted on 6th November 2017
I can already hear the fanboys crying out in unison and know this is going to be an unpopular opinion. Before you feed into your own anger, know that my …
This news from E3 is not good... but it might get better before game launch. If this doesn't get better (6 vs 6 for Clans?)... CoD WW2 won't be workable for larger online War Clans like us. Time will tell.
Call of Duty: WWII reveals a disappointing limitation for War mode
If you were expecting big-team battles, you might be a little disappointed.
Call of Duty: Infinite Warfare GAMEPLAY - IS IT GOOD?
Fri Jul 01, 2016 9:39 am by RedKnight
Battlefield 1 looks like a BF4 remake. I have lots of issues at present. Maybe after BF1 is out for a few weeks... I could change my mind. But I have to find at a new game for SoF that has good Clan Support and good Clan controllable Private Servers. And EA/DICE seems to have left that world behind after BF3. So... we'll see.
Cod Infinite Warfare has been taking a beating on …
Posts : 641 Join date : 2013-09-05 Location : Ohio
Subject: Battlefield 4 PS4 Release Date & Private Servers Tue Sep 10, 2013 8:36 am
Battlefield is headed to the Xbox 360, PlayStation 3 and PC this October 29 – November 15 on the PlayStation 4 and November 22 on the Xbox One.
Battlefield 4 – DICE: ‘There’s a Reason Why There Aren’t Any Other Games on the Market That Does What We’re Doing’ David Veselka September 06, 2013
In an interview with Battlefield YouTube personality JackFrags, DICE executive producer on Battlefield 4, Patrick Bach, is confronted with some pretty tough questions that stem from the passionate Battlefield community, ranging from topics like the game’s net code, server options, patching process and much more.
However, Bach handled all questions rather well and had some very interesting things to say about each subject.
Speaking on the topic of net code, Battlefield 3 was by no means perfect. Dedicated servers served the game very well, but that’s not to say that it was without its minor issues. Bach explained how the studio will be making improvements to Battlefield 4′s net code, despite it being an extremely difficult task.
“You can never have a game like Battlefield, with the complexity of the amount of players, vehicles, bullet trajectory, destruction, etc., and have a perfect net code that is one hundred percent perfect,” he said. “There’s too many things going on. So in our world, we’re improving it and trying to make it as good as possible. But there’s a reason why there aren’t any other games on the market that does what we’re doing, because it’s really, really hard to do that.”
Of course, the beauty of dedicated servers, other than network stability, is that they can be rented and customized to the content of any player’s heart. But at the same time, giving players complete control of a server can lead to some very confusing circumstances for new comers just looking for that core Battlefield experience, but are instead served 1000-ticket games, among many other wonky settings that the community tends to sometimes favor.
Bach mentioned that while giving players a greater amount of settings to customize, DICE is also going to make sure players looking for a more standard Battlefield experience will easily find what they are looking for. He confirmed that you will “absolutely” be able to toggle Commander Mode on or off, “like many other things,” but that there will also be a “Classic” server search filter that will only display servers including settings that are “DICE-approved.”
“We want official servers that, even if you have your own server, you can set it as an official server,” he said. “So all the settings are DICE-approved, more-or-less.”
Waiting for patches in Battlefield 3 was often agonizingly long, especially when issues like the M320 Dart glitch plagued the Battlefield for a number of week before it was addressed. Of course, much of the issue lied within the hands of Microsoft and Sony, who often required patches to go through a more tedious certification process. Luckily, moving into this next-generation of gaming, Bach mentioned that not only have first-party figures altered some of their policies, but DICE is also looking into ways to be able to update the game more frequently on their end.
“There are two things that will be very different for Battlefield 4,” explained Bach. “One is of course the policy changes from first-party, where it’s easier for us to hand out a patch to the players more-or-less immediately. In some cases, it will take time because it still needs to go through certification and getting approvals,” which Bach said helps “prevent you from breaking the game. So, of course it won’t always be over night, but in some cases it will.”
“And the other thing that we’re doing is we’re actually moving some of the information on the game to the server-side, which means that we have control of the servers, which means that we can update the servers on more-or-less a daily or weekly cadence if we want to.”
You can catch the full interview with Patrick Bach on JackFrag’s YouTube channel right here.
Battlefield is headed to the Xbox 360, PlayStation 3 and PC this October 29 – November 15 on the PlayStation 4 and November 22 on the Xbox One.