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Multiplayer Gameplay Premiere August 1, 2019 | Thu Aug 01, 2019 7:50 am by RedKnight | As of 8/29/2019, Most of my current SoF Clan news for CoD Modern Warfare 2019 can be found on a friends SOCOMFANS website. New updates to be added here as needed.
Get a free account and check the link here:
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This Could Be Huge! | Thu May 31, 2018 10:16 am by RedKnight | This could be great news for Modern Warfare Gamers on the PS4/5 and xBox1.
While we wait for H-Hour... if it ever gets here... and with the new WW2 Battlefield V coming this Fall and with BF1 and CoD WW2 out now... both crap games in my opinion... at least we have some hope for a great new War Shooter. If MW4 includes any Clan Support with Custom User Private Servers... MW4 will be pure GOLD!
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Call of Duty: WWII review—The less things change… | Fri Nov 10, 2017 11:12 am by RedKnight | Call of Duty: WWII review—The less things change…
Stripping out years of feature creep, but doesn't have anything to replace it.
Steven Strom - 11/8/2017, 2:00 PM
Call of Duty: WWII certainly has some interesting timing. It has the dubious duty of returning the landmark first-person series to its titular roots at a time when any game centered on fascism, nationalism, and especially Nazism …
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CoD WW2 Fails At Multiplayer Game Play and more... | Wed Nov 08, 2017 10:29 am by RedKnight | Sadly, this last attempt to gain my multiplayer favor pushed me away even more and I probably won’t touch the CoD series ever again...
By Kyle Durant
Posted on 6th November 2017
I can already hear the fanboys crying out in unison and know this is going to be an unpopular opinion. Before you feed into your own anger, know that my …
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Loot box brouhaha | Mon Oct 30, 2017 11:12 am by RedKnight | Loot box brouhaha: Are video games becoming too much like gambling?
Critics question whether acquiring in-game items in blind boxes constitutes gambling
Both Star Wars Battlefront 2 and Call of Duty WW2 are also part of the Loot Box and Pay-to-Win action.
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HEADQUARTERS... Designed by an 8 Year Old | Mon Jun 26, 2017 10:01 am by RedKnight | Sledgehammer Games employs 8 year olds to design it's games... or something.
New Call of Duty: WWII’s Headquarters mode features revealed
Call of Duty: WWII's Headquarters option is taking several social cues from World of Warcraft.
By Nick Plessas | 06/23/2017
LINK
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Disappointing limitation for War mode | Wed Jun 14, 2017 9:18 am by RedKnight | This news from E3 is not good... but it might get better before game launch. If this doesn't get better (6 vs 6 for Clans?)... CoD WW2 won't be workable for larger online War Clans like us. Time will tell.
Call of Duty: WWII reveals a disappointing limitation for War mode
If you were expecting big-team battles, you might be a little disappointed.
By Michael Goroff | 06/13/2017 11:25 AM PT | …
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Multiplayer Will Feature Hub Worlds With 40+ Plus Players | Wed Jun 07, 2017 9:16 am by RedKnight | Call of Duty: WWII Multiplayer Will Feature Hub Worlds With 40 Plus Players, Possibly 48 Player Game Modes?
by April 26, 2017, James Lara
LINK:
This looks to be good news for Clan Support. More big news in June!
With the reveal of WW2 now official, Sledgehammer games have also given us a small glimpse at the multiplayer, …
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Call of Duty: WWII Multiplayer Details Revealed | Thu Apr 27, 2017 11:47 am by RedKnight | Call of Duty: WW2 Official Website
LINK:
Maybe good news for old SoF and maybe CTU members about the new Call of Duty: WWII with possible Clan Support.
Just found this. Call of Duty: WWII has a potential of real CLAN SUPPORT. See below...
If Call of Duty: WWII has Clan Support, possible Private Servers for Clan Wars, a social …
[ Full reading ] | Comments: 7 |
Call of Duty: Infinite Warfare GAMEPLAY - IS IT GOOD? | Fri Jul 01, 2016 9:39 am by RedKnight | Battlefield 1 looks like a BF4 remake. I have lots of issues at present. Maybe after BF1 is out for a few weeks... I could change my mind. But I have to find at a new game for SoF that has good Clan Support and good Clan controllable Private Servers. And EA/DICE seems to have left that world behind after BF3. So... we'll see.
Cod Infinite Warfare has been taking a beating on …
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Latest topics | » Test of textFri Oct 29, 2021 7:19 pm by RedKnight» what up everyoneTue Aug 03, 2021 1:54 am by CaptainHansolo» Lingering Questions on MW2019Tue Sep 03, 2019 10:16 am by RedKnight» Modern Warfare 2019 ReleaseThu Aug 29, 2019 5:59 pm by RedKnight» Multiplayer Gameplay Premiere August 1, 2019Thu Aug 08, 2019 9:11 am by RedKnight» Red Dead Redemption 2 Gameplay Looks IncredibleThu Oct 25, 2018 8:38 am by RedKnight» BFV... This Kinda Says It All....Wed Aug 29, 2018 11:09 am by RedKnight» Rise and Fall of SocomMon Jun 25, 2018 9:38 am by RedKnight» This Could Be Huge!Thu May 31, 2018 10:16 am by RedKnight |
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| | THE STATE OF BATTLEFIELD | |
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RedKnight Admin
Posts : 641 Join date : 2013-09-05 Location : Ohio
| Subject: THE STATE OF BATTLEFIELD Thu Dec 19, 2013 1:22 pm | |
| THE STATE OF BATTLEFIELD Articles by Redd_Dragons, 12/19/13 It is safe to say we’ve been here before. Back when DLC was a new acronym, map packs were free and BC2 had cemented itself as our favorite free-time-waster. The game was broken then too. Slugs were OP, the SV98 was the bane of many and it was Heavy Metal or bust. Then came BF3, where you would fall through the map and get sucked into the pit of despair on Operation Metro, get killed by rookies running the latest IR scope on Damavand Peak and lose your shit as your teammate pointed his 16 billion candle-power tac-light at your retinas. Has anything changed? For almost three years I’ve been plugged in, helping create the “pulse” of the Battlefield community, watching validated, and sometimes overblown, anger slowly take over a once positive and inclusive community destined for greatness. Painstakingly-crafted montages of amazing gameplay have been replaced by glitch and “troll” videos. Clans have disbanded and moved on to other games. Tips and Tricks have been replaced with overwhelming “sighs”. Community-driven Battlefield sites have closed up shop. And all of this is happening in what is arguably the second-biggest FPS on the planet. So what are we to do? Do we “blackout” again, as folks begin to do that on their own? Can we rally the Community Managers, even though they aren’t given the tools to manage the community? Do we just go dark? Do we just give up? 2014 is on the immediate horizon. Isn’t it time we stop hoping for games to be finished at launch and start requiring it? When do we stop apologizing for others actions and start making waves with our wallets? Are we so afraid we’ll miss out on a day one DLC or the newest dog tag that we give EA access to our cash any time they ask for it? I don’t know what the solution is yet, and I don’t know if I ever will but I do know I’m not having fun in a game that takes so much and gives so little. Until I can play a round without a bug causing me grief, I won’t be playing. I would rather spend that energy on something else during my free-time. With that said, I want you to keep playing because I hope there are individuals in the community with the mental fortitude to tough it out. Hell, I want to keep playing, but I can’t right now for multiple reasons, and in the end it breaks my heart. I’ve given a lot to this community — helped others build it up from almost nothing — and I’m sick of seeing it rise up and slowly wither away time and time again. If you’d like to join me on the battlefield you may just have to wait awhile. ______________ Reader comments so far
JimmyTheSnake • 2 hours ago
I'd like to think our previous efforts have had some sort of positive effect on the post-release "development" in the series, however, I feel like at this point, no matter how pro-active we've been or pleasantly responsive we are concerning bugs/fixes/patches, we're putting a lot of effort into something we shouldn't necessarily have to... If our opinions matter and we ALL want to see the game prosper (from both the gamer and developer standpoints), why is this series becoming progressively worse, more-so from a programming/technical standpoint?
Yes we contribute ideas and implementations to game functionality, support DICE and encourage them in their creative process, but when it comes to these bugs (some recently game-breaking for me), how are we supposed to contribute? How are we supposed to correct "netcode" and programming/compatibility issues? Quite simply, we're not, it's a quality control issue. It's an issue of time vs. money that we DON'T get a say in. Some one, or entity, should be held responsible for the lack of quality control.
The sooner the better too, I'd like to get back to being a gamer and not an unpaid game consultant ____________
Christian Holzer • 2 hours ago −
Battlefield 3 and Battlefield 4 should have never happened. Period. They are just mass products, quickly thrown on the market before CoD to earn on the initial sales and then move on to the next iteration.
DICE would have been far better of doing Bad Company 3 instead, and then after that a "Battlefield 3" that actually DESERVES THAT NAME and makes the original, core franchise (niche) fans happy! No Sp, just MP, focused on teamwork, skill and tactics like THE OLD GAMES!
Instead, DICE fucked everything up. Essentially killed the original community, lowering the threshold with every iteration of the game. ______________
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